AI Insights · Timothy · October 2021
Top 5 Slime Games Performance in Norway Q3 2021
In Q3 2021, the top 5 slime games in Norway showed varied trends in weekly downloads, revenue, and active users. Here's an overview of their performance.
In the third quarter of 2021, the top 5 slime games in Norway exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at the performance of these apps according to Sensor Tower data.
Magic Slime: Antistress & ASMR experienced a gradual decline in weekly revenue, starting from approximately $1.6K at the end of June and dropping to around $1.2K by the end of September. Weekly downloads fluctuated modestly, peaking at 98 downloads in late June and hitting a low of 8 in mid-September. The app's weekly active users steadily decreased from 1.1K to 754 over the same period.
Goo: Slime simulator, ASMR showed a mixed performance. Weekly revenue started at $208 and saw a significant dip to $30 in early August, before recovering to around $91 by the end of September. Weekly downloads were highly volatile, peaking at 854 in late August and dropping to 7 in late July. Active users mirrored this trend, starting at 378 and fluctuating before stabilizing around 162 by the end of the quarter.
World of Slime Simulator Games maintained relatively stable weekly revenue, hovering around $70-$100 throughout the quarter. Downloads saw some variation, with a high of 145 in late June and a low of 33 in mid-September. Active users were more consistent, starting at 288 and ending at 192.
Super Slime Simulator had a notable increase in downloads, starting from 1.2K at the end of June and reaching 770 by the end of September. Weekly revenue, however, fluctuated significantly, with highs of $112 and lows of $12. Active users saw a peak of 9.5K in mid-July, before stabilizing around 5K towards the end of the quarter.
Fluid Simulation experienced a dramatic rise in active users, particularly in mid-August with a peak of 717, before settling at around 332 by the end of September. Weekly revenue had minor fluctuations, peaking at $56 in late August. Downloads saw a peak of 567 in mid-August, before stabilizing around 113 at the end of the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.